Kalista - Bound for Eternity
- We act as one - two - three - cease this! -
Thanks to Fluicity for the banner!
Intro:
Welcome to my Kalista thread! If you find any bugs or want some improvements, please go on and make reply, I'm reading all of them! Have fun with the bound for eternity Kalista!
Intro:
Welcome to my Kalista thread! If you find any bugs or want some improvements, please go on and make reply, I'm reading all of them! Have fun with the bound for eternity Kalista!
Features:
- Combo
Accurate Q casting
Logic: It will be casted once the target has a high chance to be hit.
Perfect E usage
Logic: It won't fire E if the definied amount of stacks in the menu is not met (default 5), then it's gonna check for the distance of the enemy, if it's still close enough it won't waste it, cuz you can add more stacks. If you don't attack anymore or the target leaves the reduced E range, it's gonna fire it, dealing the most amount of damage possible without wasting the E! If the target has some E stacks but is not in AA range and a minion could die with AA+E, it's gonna cast that aswell to ensure more damage. - Harass
Accurate Q casting
Logic: It will be casted once the target has a high chance to be hit. - WaveClear
Piercing Q casting
Logic: It will check for target minions in range which it can kill with the passive of the Q, piercing though the enemy you killed with Q. So whenever you can kill (default 3) minions in a line, it's casting it, giving you another great option to clear the wave!
Perfect E usage
Logic: It will check if the definied amount of minions could die with your E (default 2) and then cast the E perfectly. - JungleClear
Perfect E usage
Logic: It will always use E on any jungle mob you are applying your E stacks on as soon as it's killable with the damage you would deal with E. Perfect for stealing buffs aswell! - Flee
Auto attack leaping
Logic: It will search for attackable targets behind you to attack, cuz when attacking someone behind you and move in the opposite direction, you will leap the highest possible distance forward!
Dynamic wall-jumps
Logic: It will search for ANY possible spot you are walking against and cast the Q once you can jump over the wall and then leap in the direction, this is done the most accurate way possible and has the most advanced calculations out there, try it out! - Misc
Killsteal with E
Logic: With or without any buttons pressed and having this option enabled, it will time the E to ensure to get the kill on a target with enough stacks to die from the overall damage.
Always use E stacks on big minions and Dragon/Baron
Logic: As soon as any big minion (or Dragon/Baron) with E stacks can die with it, it's gona fire it even if you don't use and of the active modes!
Auto R to save your SoulBound
Logic: Calculates all the damage around your soulbound and also the incoming auto attacks, when it reaches a critical point of the soulbound in general gets below 5% health, it's being casted! - Item usage
Blade of the Ruined King
Logic: It will use BotRK once the amount of damage you deal with it is not wasted when applying it to your own health. Cutlass itself is always used in combo mode without any logic because you don't get anything back.
Youmuu's Ghostblade
Logic: It will be used once you autoattack a target in combo mode. - Summoner spells
Ignite
Logic: Once you can kill a target with your full combo (including Ignite damage), it's gonna apply it on your target. - Drawings
Spell ranges
Overall damage indicator
E damage indicator
( if you like it, thanks)
Credits:
- Kortatu - Dynamic wall-jumping was heavily discussed with him on how to approach it correctly, nice teamwork :)
- Detuks - Custom damage indicators, not really much left from his code, but still, based on his code
Guides:
- Guide by scraxxy: Link
Frequently Asked Questions (FAQ):
- Q: Got an error during install, how to fix this?
A: Please make sure your LeagueSharp.Common is updated when trying to install this assembly. - Q: I am bugsplatting as soon as I see an enemy champion, how to fix this?
A: It´s not this script that is bugsplatting, it might be Killability. Disable it while playing with this script.
ALTERNATIVE LINKS :
Alternative links:
1 – Download
2- Download
3- Download
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